Of Tencent's remaining gaming revenue last year, its Lightspeed and Quantum studio, the developer of PUBG Mobile, another top-grossing game, contributed 29 per cent, the people said, while 26 per cent was proceeds from publishing for other developers. Timi's proceeds accounted for 40 per cent of the game revenue, said the two people. Last week, Tencent reported 156.1 billion yuan ($23.79 billion) in overall online game revenues for 2020 but did not break down revenue for individual studios, which are run independently and compete with each other. Such games feature long sessions and in-depth storytelling or battles, with some including multiplayer online role-playing or online battle arenas. Many major studios are turning to Tencent for support to convert their "hardcore" desktop or console games to mobile. Tencent aims eventually to derive half its game revenue from overseas, from 23 per cent in the fourth quarter of 2019, the most recently available figure. Tencent is building studios overseas, including one for Timi and one for Lightspeed and Quantum, both in Los Angeles, with the goal of creating content with original intellectual property that has global appeal.Īlso Read | Tencent's quarterly profit jumps 175%, beats forecasts In a recruitment notice last month, a Timi engineer wrote that the company aims to create a new AAA game that resembles the virtual community from the movie Ready Player One, and will "compete head-to-head against big powers from Japan, Korea, Europe and US" It also provides a hefty basis for its ambitions to move beyond mobile games and compete directly with global heavyweights developing expensive "AAA" titles on platforms such as desktop computers, Sony's PlayStation, Nintendo's Switch and Microsoft's Xbox. The $10 billion would make Timi the world's largest developer, the sources say, which many industry watchers had suspected to be the case. With player spending consistently on the rise, Call of Duty: Mobile looks to be on track for a stellar first year, showing the massive appeal this traditionally console and PC IP has around the world and across all platforms.Chinese tech giant Tencent's Timi Studios, maker of popular video games Honor of Kings and Call of Duty Mobile, generated revenue of $10 billion last year, two people with direct knowledge of the matter told Reuters. The game is also one of many that has seen a steady uptick in revenue amid the global COVID-19 pandemic. Blockbuster IPīy partnering with Tencent’s Timi Studios-known for its work on the blockbuster Honor of Kings-Activision has found huge early success with Call of Duty: Mobile, on a par with mobile’s other top shooters during their launch periods. has taken the lion’s share of revenue, generating $134 million from player spending to date, or 41 percent of the title’s total. The increased player spending has coincided with the worldwide lockdowns implemented amid the COVID-19 pandemic, which have kept many consumers at home for months. The title has seen an uptick in spending since February, peaking so far in May at approximately $53 million, up 62 percent since January and marking its second best month for revenue ever, just behind its launch month of October 2019 when grossed close to $55 million. This is 78 percent more than the amount generated by PUBG Mobile worldwide during the same period after it began monetizing in April 2018, and about 83 percent of what was spent in the iOS version of Fortnite in the same duration post-launch. To date, Call of Duty: Mobile has accumulated close to $327 million in player spending globally. 2 country for downloads, while Brazil ranks No. The installs racked up in the period following its global launch on Octoare more than Fortnite from Epic Games and PUBG Mobile from Tencent were able to generate in the same amount of time following their respective worldwide releases, at 78 million and 236 million, respectively.Ĭall of Duty: Mobile has proven most popular in the United States, where it has seen nearly 45 million downloads, or close to 18 percent of all installs. This total represents installs of all the game’s versions, including those operated by Activision-Blizzard and its international publishing partners.ĭeveloped in partnership with Tencent’s Timi Studios, the title has raced to this milestone in just over eight months. Call of Duty: Mobile from Activision has surpassed 250 million downloads worldwide, Sensor Tower Store Intelligence estimates reveal.
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